

The commander then chooses how best to support the players under their command, whether that be with bombing runs, vehicle deployment and plenty more. To do so, you capture contested objectives sector-by-sector to gain control and funnel supplies to your commander. Your overall goal is to advance the front line to your enemy’s HQ points across the map. When you’ve got the basics under control and you know – roughly – what you’re doing, Hell Let Loose rewards you with one of the best WW2 experiences available in gaming. Armor shouldn't be a mobile pillbox capable of traversing the entire battlefield alone and survive.Hell Let Loose. Even just a recon squad doing a screen for the armor will help against AT infantry (at least to let you know direction of contact). To this day you have Infantry and air support with armor movement because they are vulnerable to enemy infantry. Unless you are the germans in the 30's using Blitzkreig while it is still a new concept, armor isnt moving without infantry support.
#HELL LET LOOSE TANKS UPDATE#
Maybe when the armor overhaul update comes they will fix it, oh wait. They can't even put freelook in the game? they need to rework the collision system to not get stuck and be able to roll over things. We would see some unique strategies and team work play out if some of this was a thing.

I think that should be a thing for maps with water as well to allow infantry and/or tanks cross at points besides the basic choke points. I say engineers should be able to build ramps that go over trenches and aid in the mobility of tanks getting to point A and point B.

If you are throwing in trenches all over the damn place, we need the mobility to get around ground hazards. That was one of the best parts of this game and tanks. Either nerf the AT with only one rocket or fix the tank movement.Īlso, the ability to outflank tanks is not really an option any longer as well. for a high paced game like this when AT can just keep coming in waves, being able to turn and get around the field is huge. I feel like they are a little to realistic. Originally posted by 143rdTX M1sterNoGood:Please revert the tank movement. Russian At Rifles Shooting at Speacial Weakspots with Tracer Ammo and doing (Depending on the Tank) more or less Damage to Modules would be a Better Option as it is now.

It would be a much better Experience for everyone on the Battle.Īs Heavy Tanks weren't mass Produced like Light or Medium Tanks it would be much more Realistic. Which can use their Pro's and Con's (Armour, Speed, Angle, Gun. If a Balanced Expierience would be Used on the Battlefield like:ġx Heavy Tank (Pz.Kpfw VI "Tiger") vs. Or get a Penetration Smoking Effect infront of you're sight is just a pain in the a** asswell as Destroying the Tracks the whole time. With the Russian Troll AT Rifle Tracerless No#1 wich can Destroy OP's with just 2 Shots Using Small or Medium Tanks is no Fun anymore. they messed with the Balance Mechanics and aquired the Opposite.Įvery Tank got their Pro's and Con's, if used properly you can have a lot of Fun.īut doing a Battlefield thing by Putting every Tank on almost the same Level The Game Devs choose the Perfect Tanks for a Balanced and Skillful Experience.īUT. I have to agree with the starting comment.
